Subject Area 1 : Sound Design Workflow
This area emphasizes the procedural steps in the work of a professional sound designer –3 paths are explored:
Design for Static Visual Media
Design for Linear Visual Media
Design for Non-linear or Interactive Media
Student will learn the scope of procedures covering:
Client Interactions and Contracts
Project Organization and Definition (Design Docs, Asset DB)
Sound Categorization and Sourcing
Sound Production –Recording Process –Synthesis –Digital Signal Processes
Integration of Audio and Visual Media –Sequencing –Event Driven Programming –Sync -Mixing DM&E –Mastering
Media Delivery –Formats –Physical and Internet based
Project Closure –Payment –Archiving –Portfolio & Reference
Subject Area 2: History & Language of Visual Mediums for Sound Design
With this subject area we are concerned both with the student being able to analyze the storytelling art forms and the accompanying visual techniques, as well as being able to communicate to other members of an audio production unit with a common nomenclature.
Students are given an survey history of film and sound going over the major innovations in concepts, techniques, and impacts on the audiences. This is then expanded to cover interactive media.
Additionally the student takes this new knowledge and applies it to the analysis of classic sound design examples in various film forms, including animation, and non-linear story forms, that expose several important concepts in mating visual techniques with sound design.
The studies also look at the various audience listening modes to understand how to design effectively in support of visual media
Subject Area 3: Technical Information
The student is given technical information covering:
A Digital Sound Design Studio Build-out:
Computers for Sound Design and Business
Video Technology Requirements for receiving, screening, and delivering work from Post Production
Sound Capture Tools and Techniques –Microphones, Field Recorders, Reverberant and Non-Reverberant spaces, Analog to Digital Conversion and Digital Recording
Synthesis of sound using both synthesizers and the processing of both captured and synthetic sound objects
The synchronization of sound to visual and non-visual cues, interactive events, locations or triggers, and complex environmental ambiences using various audio and midi tools
Organizational Toolsets for managing medium to large projects with multiple deadlines, participants, and processes
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